Production Software Engineer, The Flintstones, 1994
Digital Effects Artist (TD), Mission: Impossible, 1996
Digital Effects Artist (TD), Dragonheart, 1996
Digital Effects Artist (TD), 101 Dalmatians, 1996
Digital Effects Artist (TD), Men In Black, 1997
Sequence Supervisor, Star Wars Episode I: The Phantom Menace, 1999
Computer Graphics Supervisor, Galaxy Quest, 1999
Computer Graphics Supervisor, The Perfect Storm, 2000
Computer Graphics Supervisor (R&D), Star Wars Episode II: Attack of the Clones, 2002
I've also done uncredited production work on Strange Days (1995), software development for Jurassic Park (1993), Peter Pan (2003), and Star Wars Episode III (2005), and consulting for Van Helsing (2004).
High-fidelity real-time 3D capture and rendering, Apple Computer, September 5, 2019.
High-fidelity real-time 3D capture and rendering, Amazon, June 26, 2019.
High-fidelity real-time 3D capture and rendering, University of Washington ACM Seminar, March 12, 2019.
High-fidelity real-time 3D capture and rendering, Northeastern University, February 8, 2019.
Non-parametric image optimization, Mathematics, Computer Graphics, and Film Production, Joint Mathematics Meeting, January 13, 2013.
Non-parametric image optimization & Crowdsourcing gaze data collection, Microsoft Research Cambridge, July 24, 2012.
Non-parametric image optimization & Crowdsourcing gaze data collection, Imperial College London, July 12, 2012.
Non-parametric image optimization, London Graphics Seminar, June 11, 2012.
Interactive video visualization and navigation & Crowdsourcing gaze data collection, University of Washington computer vision seminar, April 11, 2012.
Interactive video visualization and navigation & Crowdsourcing gaze data collection University of Washington DUB seminar, February 15, 2012.
Image and video manipulation, Keynote, SPIE Media Forensics, January 25, 2011.
The PatchMatch image correspondence algorithm and applications, University of Colorado Applied Math seminar, May 2010.
Creativity, inspirations, processes, Creativity seminar, University of Maine, December 2009.
Real-time interaction for video manipulation, International workshop on vision, Barcelona, May 2009.
Rethinking digital video, Laika animation, August 15, 2007.
Dan B or Daniel R.?
My middle name starts with R. However, many years ago I had a nickname starting with the initial B. Around that time I started using the middle initial as part of my "stage name" — but without a period, just to confuse people a little bit. When I started publishing I continued using this as my nom de plume on academic publications. Sadly, the University of Washington using aliases for thesis authorship, and at the time I submitted the final draft I wasn't in a position to fight about it. So the thesis – and, for similar reasons, most of my screen credits – do not include the middle B.